Leadership election

You should have received this if you’re an IGDA member, but here is what you need to know about the current leadership election:

Dear IGDA Members,

One of the benefits of your IGDA membership is the ability to elect the leadership. This privilege will again be yours starting February 14, ending on February 28. This year over 20 of your fellow IGDA members have been nominated to fill the five open Board of Director seats. In order to vote, you must be a current IGDA member as of February 10, 2010. If your membership status is inactive, please renew at www.igda.org/join/online today or you will not be able to participate in this year’s election. As per our bylaws, students are not eligible to vote. Eligible members are allowed to vote only once; however, with that vote you may select as many or as few candidates as you would like.

To see who is running for this year’s Board of Director election please visit the Statements Page. Each candidate has their own special page that includes their position statement, volunteer credits, biography, and a special “Q and A” section to help you determine who should be the next leaders of our Association. Voting will last two weeks and we ask that you encourage your fellow members to participate in this year’s election process. If you have any questions about this election please contact us at www.igda.org/contact.

Please vote starting February 14, and show your love for the candidate/s of your choice!

-Team IGDA

Global Game Jam, January 29 to 31, in Vienna

(Von Jürgen Musil:)

Dieses Jahr wird zum ersten mal Österreich am “Global Game Jam” teilnehmen (29. bis 31. Jänner) - einem Event, bei dem an über 120 Orten weltweit gleichzeitig experimentelle Computerspiele entwickelt werden! Programmierer, Designer, Grafiker und alle, die etwas zur Entwicklung beitragen können, finden sich bei einem “Game Jam” spontan in kleinen Teams zusammen und versuchen, in 48 Stunden einen Prototypen für ihre Spielidee zu basteln.

Game Jams sind ideal, um seine Fähigkeiten im Rapid Development weiterzuentwickeln, fördern eine aktive Community und sind “Brutstätten” für originelle Ideen, die später zu fertigen Spielen ausgebaut werden können. Teilnehmen können alle, die interessiert sind und die nötigen Fähigkeiten haben, egal ob Student, Hobbyspieledesigner oder professionelle Entwickler!

Genauere Informationen finden sich auf www.austriagamejam.org bzw. www.globalgamejam.org.

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October 30th 2009: Game artist Heather Kelley’s closing event in Vienna

This Friday marks the end of game designer and artist Heather Kelley’s stay in Vienna as Subotron’s artist in residence. Come see her final show at the Museumsquartier!

Here’s the press release:

SUGAR
CLOSING EVENT FOR Q21 ARTIST-IN-RESIDENCE AUTUMN 09

On October 30th 2009, Subotron and Quartier21 bring to the MuseumsQuartier a first-ever collaboration among game designers, fashion designers, hackers, and media artists. “SUGAR,” a video game installation by Artist-in-Residence Heather Kelley in collaboration with AIRs Leonie Smelt and Mitchell Heinrich, brings together games, music, chemistry, visuals, fashion, circuitry, and cuisine to create a “temporary sparkling zone” in the heart of Electric Avenue, the digital culture branch of Quartier21. SUGAR casts both a romantic eye and a knowing wink at the excesses of Imperial court culture and history.

The debut will take place from 5 to 8 pm in front of the Subotron shop in the north wing of MuseumsQuartier.

Highlights of the event include:
- Playable debut of “SUGAR”, a two-player collaborative computer game wryly evoking Vienna’s famed Spanish Riding School.
- The unveiling of the “Action Olofactorizer,” a hardware system that converts software activity into designer-blended scents, which are triggered in realtime by user behavior.
Dazzling couture creations and in-game art by fashion designer Leonie Smelt, whose recent collection was a golden highlight of Vienna Fashion Week.
Interactive projections and chip music.
Rock sugar cocktails, beer, and gorgeous pastry to satisfy your sweet tooth!

What: SUGAR closing event, work by Q21 Artists-In-Residence
When: October 30, 2009, 5pm to 8pm
Where: Subotron Shop in Electric Avenue, MuseumsQuartier Wien, 1070
How: U2 or U3, MuseumsQuartier or Volkstheater

Credits:

Heather Kelley, Kokoromi - Game design, production, and programming; scent design; visualization design - - rapport.moboid.com
Leonie Smelt, Kaleidoscope Eyes - Game art, visual design, and fashion - leoniesmelt.com
Mitchell Heinrich - Olofactorizer hardware and software design and production - lowfi.org
Damien Di Fede, Kokoromi - Game music and programming - compartmental.net
Anna Zajaczkowski, Polycube - Visualization programming and design - polycube.blogspot.com

SUGAR
ABSCHLUSSVERANSTALTUNG MIT ARBEIT VON DREI QUARTIER21 ARTISTS-IN-RESIDENCE

Am 30. Oktober 2009 präsentieren Subotron und Quarter21 die erstmalige Kollektivarbeit von Spieldesignern, Modedesignern, Hackern und Medienkünstlern. “SUGAR” ist eine Videospielinstallation von Artist-in-Residence Heather Kelley in Zusammenarbeit mit Artists-in-Residence Leonie Smelt und Mitchell Heinrich, die Spiele, Musik, Chemie, darstellende Kunst, Mode, Schalttechnik, und Kochkunst zu einer „temporären Funkelzone“ im Herzen der Electric Avenue, des Digitalkulturbereichs von Quartier21, kombiniert. SUGAR behandelt die Exzesse der kaiserlichen Hofkultur und -Geschichte sowohl von einem romantischen Blickwinkel aus betrachtet wie auch mit einem wissenden Augenzwinkern. Die Veranstaltung findet von 17 bis 20 Uhr vor dem Subotron Shop im Nordflügel des Museumsquartiers statt.

Höhepunkte der Veranstaltung:

- Spielbares Debüt von „SUGAR“, ein kollaboratives Computerspiel für zwei Spieler, das Wiens berühmte Spanische Hofreitschule in spielend verdrehter Art und Weise heraufbeschwört.
- Die Enthüllung des „Action Olofactorizer“, eines Hardwaresystem, das Programminformation in Designer-gemischten Düfte verwandelt, welche in Echtzeit durch ihre Taten ausgelöst werden.
- Schillernde Modekreationen und Spielkunst von Leonie Smelt, wessen jüngste Kollektion ein Höhepunkt der Wiener Fashion Week darstellte.
- Interaktive Projektionen und Chip Musik.
- Kandiszucker Cocktails, Bier, und traumhaftes Feingebäck um ihre innere Naschkatze zu befriedigen!

Was: SUGAR Abschlussveranstaltung, Arbeit von Q21 Artists-in-Residence
Wann: 30. Oktober, 2009, 17 bis 20 Uhr
Wo: Subotron Shop in der Electric Avenue, MuseumsQuartier, 1070 Wien
Wie: U2 oder U3, Museumsquartier oder Volkstheater

Mitwirkende:

Heather Kelley, Kokorumi – Spiel Design, Produktion, und Programmierung. Duft Design; Visualisierungsdesign - rapport.moboid.com
Leonie Smelt, Kaleidoscope Eyes – Spiel Kunst, visuelles Design, und Produktion - leoniesmelt.com
Mitchel Heinrich – Geruchserreger Hardware und Software Design und Produktion - lowfi.org
Damien Di Fede, Kokorumi – Spielmusik und Programmierung - compartmental.net
Anna Zajaczkowski, Polycube - Visualisationsprogrammierung und Design - polycube.blogspot.com

PRESENTED BY:

- KOKOROMI - kokoromi.org
- SUBOTRON - subotron.com
- LEONIE SMELT - leoniesmelt.com
- LOWFI.ORG

SPONSORED BY:

- QUARTIER21 - quartier21.mqw.at
- WIENER STADTWERKE - wienerstadtwerke.at
- ERSTE BANK - erstegroup.com

IN COOPERATION WITH:

ARTIFICIALEYES.TV
METALAB - metalab.at

SUPPORTED BY:

- MONOCHROM - monochrom.at
- MI’PU’MI GAMES - mipumi.com
- PAPERMINT.COM
BROKEN RULES - brokenrul.es
- COMBINAT - combinat.at

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Wanted: Art director for project in Switzerland

Someone I know is looking for an art director for a project in Switzerland. If you’re interested, drop me a line at admin (at) igdavienna (dot) org and I will tell you more or introduce you.

Next IGDA Vienna Stammtisch: Thursday, October 29th

After the summer break it is once again time to meet up with your fellow Viennese game developers! Also, non-Viennese game developers, people who want to become game developers or who are interested in game development, or just friends.

Socialize, network, gossip or plot world domination over a nice beer in the basement of aQuadrat, near the Margaretenplatz in the 5th district.

Please pass this on to all game developers in Vienna you know. And remember: we’re on Facebook! There’s an IGDA Vienna group and this event is registered there as well.

See you all there!