Monthly Archives: July 2006

A Multithreaded Approach to a Rendering Pipeline

A Multithreaded Approach to a Rendering Pipeline
By Russell O’Heney

Over the last few years, the rate of processor speed advancements has slowed considerably as CPU manufacturers have faced tough challenges including those of trying to manage rising heat levels and deal with power inefficiencies. As such, there has been a concerted push towards systems comprising of [...]